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(+2)

This game honestly surprised me with how good it was - as other people have mentioned it was a bit tricky (I still beat it tho!) , however the art was really amazing and I thought the audio was pretty cute too. The level design was also really solid and some of the sections played out more like puzzles than parkour, which I really enjoyed

My biggest gripe is probably that there was no mention of the wall climbing ability in the controls, so I spent quite a while stumbling around thinking the first area was impossible to leave, but it was worth strugging through to play such a cool game! Great job :)

Yyyeah, that's on me, I was making a level and we talked about tutorial messeges, but I just decided to not include those and hope players will figure out the walljump and doublejump mechanic on their own, I should have checked if those things were added to the "controls" section in menu at least :) We plan to polish this game up a bit after voting is over, and we will add text appearing if player gets stuck on those fragments for more than 10 seconds. And thank You very much for playing and the feedback :D

(+1)

I think https://silvyger.itch.io/caternal quietly showed the controls in a really cool way - they hid little glyphs near the ability-granting powerups, meaning they didnt need to add any out of place text on the screen, but could still blatantly show the player what they needed to do. Id definitely consider giving their game a quick play, and maybe taking inspiration from it! :)