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I really like the idea of hopping to different islands each in their own little bubble of history. I think I understand the basic ideas from the english translation, but I'll try to make my comments rely too much on it. I think I generally agree with Lari that changing the layout of the rules will help make them clearer. 

Calling out themes and having each player be in charge of the theme that they're most interested in is very neat and direct! And I like that the way those themes are often put in conflict is through the factions and individual people of each island, putting the focus on the personal implications of the abstract ideals. I think I might appreciate a little more guidance on what could keep the player characters all in the same game together - my read so far is that themes are never in harmony, so that working alongside other players means you are either waiting to be in competitions against them, or you are currently caught up in such a competition.

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Hello and thanks for the review!

Yes, you definitely got the zest of the game. I was afraid the auto-translation was too obscure (I read obviously through it) but at last you understood what we wanted to convey. That's nice!

As of the motivation that drives the PCs through the exploration, I just answered @scopperil about it, and yes, it might be a problem which we will surely fix in a future version of the game. Indeed, we hope to refine and publish it, because all of these positive comments ^^

Thanks again!

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Thanks for such a neat game!! I am stoked about the upcoming version, and I can't wait to see it!