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(+1)

Here goes the cringey millenial dying to the cactus gun folks, lol. Haha I liked the exploration aspect of the game, and the creativity on using the inverted colors of the palette. The goofiness of the character and enemies is endearing. It took me some time to realize the keys would appear after killing all enemies in the caves.

I've been thinking on migrating to Godot but I'm not sure if I have the guts since I've been using Unity for quite some time.

Good job!

I used this jam as a chance to really dive in to Godot, as I was also a long time unity user. I find its better in some ways and worse in some other ways, so if you wanna try it out, go for it, but its hardly the wondertool some people think it is.

As for the feedback - I wanted to make it more obvious that keys spawned after clearing out the dungeons by having some sounds or something, but i couldnt figure out how to implement that in the time left unfortunately.
Thanks for playing though :)