On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Dwerg

47
Posts
1
Topics
39
Followers
8
Following
A member registered Feb 21, 2018 · View creator page →

Creator of

Recent community posts

Are there any jam specific limitations, other than the to-be-revealed theme?

Maiya Tested
Nort Approved

Thank you, its a broken buggy mess, but its MY broken and buggy mess 

Yeah, this is the first time I've messed with this much mathematics in a program, so its very buggy, Thanks for playing though :)

Thats interesting, ill have to have a lookie into it.

Interesting, did you die at all during your runs? because death is a full reset game over.
You can farm the same key 3+ times to get to the food zone too (oversight with no correction because of time)

I used this jam as a chance to really dive in to Godot, as I was also a long time unity user. I find its better in some ways and worse in some other ways, so if you wanna try it out, go for it, but its hardly the wondertool some people think it is.

As for the feedback - I wanted to make it more obvious that keys spawned after clearing out the dungeons by having some sounds or something, but i couldnt figure out how to implement that in the time left unfortunately.
Thanks for playing though :)

The original plan was to have a dash similar to Enter the Gungeon, but time constraints yknow, thanks for the feedback :)

Thats fair,  music and audio in general were scrapped for time reasons. As for that patch of strange collision, i am aware of that, its a result of me being rather fast and loose with plopping down collision 

Thanks, sounds were unfortunately something i couldn't figure out in time.
Maybe i'll make a 'definitive edition' of the game or something with cut features re-added

Ah thats true, you can press escape to respawn after death, but time constraints yknow

Thats very reasonable

(1 edit)

Thats reasonable then, i get it

Well done, this is a very good recreation of tamagotchi style gameplay with some really cute presentation :)

This game is rad, the presentation is solid. and I enjoy the gameplay, though I did start to find it tedious to have to click to confirm the turn actions, whilst they are actively being played out.

Very fun little game, reminds me a lot of goofy little games I'd play on my TV

This game Scratch'd an itch

Interesting concept, though im not sure what really anything does, and the mouse controls felt very sensitive

A great little shmup with some A+ sound design

Rad game, though I had some issues with using the cursor keys for movement, as pressing up and down would scroll the page. 

Neat little game, I liked the cats run animation a whole lot. The wall collision is a bit funky though

Rad little platformer, i do wish the music loop was a little longer though

(1 edit)

I am very confused as to what can or cannot kill you, and it took me an embarrassing amount of time to figure out what i was doing.
I liked the presentation though

I can easily see this game being sold for a few bucks if there were a handful of other bosses.
Feels very slick and responsive.

Oh true haha. Keys will spawn dungeons after you kill all the enemies within them

Very difficult, love the mechanics and how they feel though

1080p but its probably an issue with my contrast settings?Either way, neato game

Very fair, design isn't my strongest suit, but the door will unlock when you attack it, after you have collected 3 keys

Always a fan of the word Dingus, but the gameplay is fun, even if 2 of the puzzles weren't so much as puzzling as they were just "patience testers"

Very good presentation, frankly gets points for the pun alone, but the mouse control is a bit odd feeling, and the lack of any visual indicator that the gun is anything more than an air cannon is a bit jarring. All in all though, pretty neat.

Very ambitious to tack on extra limitations. but i think they've worked in your favour. for a simple bucket catching score attack game its very polished and has a nice coherent style that i'm fond of. Well done

Challenging puzzler, and a general concept I had actually thought of as well. Glad to see someone could make it! 

Cool time attack game, but I will say as my only criticism, i found it VERY hard to tell where to clock to even start the game. Though i think thats a problem with my monitor idk

(1 edit)

Super unique puzzler! I had a lot of fun with this one :)
Though, yeah some amount of ordering visualisation would not go amiss

My brother that is so crinj

Yo that shader for the color inverting is really cool, if i had to guess, i'd say its probably like 15 lines of code :)

(1 edit)

Cool game, great presentation, though I think it'd be nice with some kind of mouse lock as my cursor kept going off screen and goofing my movement.

Thank you <3

Super rad little game, a real nice "aha!" moment when you learn the mechanics. It does feel like physics are linked to refresh rate though which is a little scuffed for a platformer. Overall though, very cool game

Crazy good!!I had a big smile on my face, this game is polished as heck and fun to boot. Well done fellas