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Wow this is wild, like a turn based bullet hell or something. Very chaotic, but the mouse look and ascii animation make it easy to parse (I really like the animated explosions). The music slaps as well.

It is challenging to catch and time the shots, especially for the larger vessels and to catch the falling pickups, but very cool mechanics none the less. Nice entry!

Thanks for the kind words! We had a plan to add some kind of “item collector” power to the player ship but ran out of time. The working title was “Bullet Hell Roguelike” so you’re right on the money. :)