gave this a try erlyer today, seems not matter what i fail at the scientist capture event are all the results forced to fail or something as it happend 3 times in a row... i dont know what the success roll is if its in the game but it must be really high or i got really bad luck today... makes me wanna deck that hare in the face. moving on combat seems a bit on the tedious side with a short sword or even a sword not helping my damage rolls that much i think the highst i rolled was a 3 at least the mc is a dodge tank so the games not that punishing on the combat side. as lerry as i am to sugest this maybe consider pumping the damage rolls up while nerfing the dodge rolls slightly... i hope i dont come off as a jerk too badly from the above. text is really hard to convey tone thru, speaking of text will we eventually be able to examine the player charactor in game to look at how they rack up alterations?
What roll specifically are you referring to? Like when the hare beckons you back after you drink the potion? If so, that's intentionally set to be a pretty high willpower check, but perhaps I've set it too high. I will investigate!
And the tedium of combat is something I was kinda worried about. I'll definitely make some changes to address that, and your two ideas (PC damage boost and PC dodge nerf) are what I'm currently leaning towards to speed up combat encounters.
And what do you mean by examining the PC? Like a textual description of the character, or something visual?
And btw, you don't come off as a jerk in the slightest! I appreciate the feedback :)
The roll to escape the trap isn't supposed to be easy, but definitely very doable! It's a moderately-high strength check I believe.
Regarding the description of the PC, that's what I'd intended the Status portion of the sidebar to be. If you have any ideas how I could make this more effective, I'm all ears, but I'm not crazy about adding a whole new feature to do something very similar. And sadly, I don't currently have any plans to add visuals as I lack any visual art skills myself. If an artist ever wanted to team up, that would be amazing, but don't hold your breath!