Yeah, it's because I added a mechanic to make the fish go faster, when time passes, but I kinda just added at the end, so it didn't really get balanced....
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Haha, yeah, I've been there. With one of my Ludum Dare games I was feeling that it was way too easy, so I made some quick changes at the last minute to up the difficulty a bit but ran out of time for proper testing. I accidentally made it way too difficult, to the point where some players were getting frustrated and just having no fun. It really hurt my ratings, unfortunately.