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All my stuff that has no price is free to use /modify/share without any payment- I have added my PayPal information to my scripts header if somebody feels they want to support my work- but its all optional.

(1 edit)

Ok cool, thanks Sven.

I noticed the CopperCube method you (any myself) tried to determine if the player is hidden behind an object doesn't work very reliably as the collision line sent out from the alien to the player keeps going and wont stop at the player and so will typically find a collision somewhere further away and thus think the player is hidden when its not. Instead I had to work out the distance that same collision check is from the alien and also the distance from the alien to the player. If the player is further away than the collision found check then the player must be hidden behind something.....

cheers.

(+1)

Actually I think I stuffed up not using 'PositionAbs' on the collision check so reverted back and seem ok for now...my mistake.