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(+1)

Doing anythin w unity is too slow ( opening it, changing a script, building the game, etc )  and

 Random dumb bugs out of nowhere ( menu text glitching out after building,  unity hub not opening for whatever reason)

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Tbh I'm experiencing the same kind of issues with Unity. In this jam in particular re-compiling became annoyingly slow, a 5 minutes wait whenever a changed a line in the code. I also have to use the Rosetta (emulated) version on Mac because the Mac Silicon version constantly crashes. I wonder if other engines are more stable.