Doing anythin w unity is too slow ( opening it, changing a script, building the game, etc ) and
Random dumb bugs out of nowhere ( menu text glitching out after building, unity hub not opening for whatever reason)
Tbh I'm experiencing the same kind of issues with Unity. In this jam in particular re-compiling became annoyingly slow, a 5 minutes wait whenever a changed a line in the code. I also have to use the Rosetta (emulated) version on Mac because the Mac Silicon version constantly crashes. I wonder if other engines are more stable.