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Interesting concept. The game plays really well and I enjoy the cooldown on attacks. It made them more meaningful. The voiceover phases are a little too long, you can just reduce them to 10 seconds maximum, slow the pace and put them while the player is killing foes or something.
Decent entry, regardless. It's a fun take to the VS genre.

(+1)

Thanks! I plan on fixing the voicelines in a post-jam version, and I like the idea of putting them over the combat. I'm glad you enjoyed it! (also glad you didn't encounter the bug that makes 2 of the enemy types do nothing lol)