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If I'm understanding correctly, I can set the override in the create. Then in the draw I can do something like this:


So where I left the comment I would have to do my own sprite-stacking, to achieve my desired effect? This seems a little risky, I figure my own draw events wouldn't integrate too nicely into your engine. If this is the case I don't want to work against your system. What would you recommend in this situation - you mentioned setting up a custom shader for the model, could that be  a better alternative?

So you can set `fauxton_model_draw_enable(mode, false)` in the create event, and use the `fauxton_model_draw_override()` in the draw event of any object you like. This will work fine with the system, as essentially the system just automatically calls draw events from a single object.

(+1)

I see! It's working beatifully now, thank you!