Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

So you can set `fauxton_model_draw_enable(mode, false)` in the create event, and use the `fauxton_model_draw_override()` in the draw event of any object you like. This will work fine with the system, as essentially the system just automatically calls draw events from a single object.

(+1)

I see! It's working beatifully now, thank you!