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Those surface ghouls don't do anything right now, but yes. They will play more major role in future releases.

One of the bigger things I want to focus on in the future is to make the world more "real" and not just static setpiece.

There are some things that already change with time, like the bridge betting broken or the Villagers building the training grounds after one year passes, but I deffinitely want to add much, much more. And ghouls appearing on the surface over time is just one of those things.

Oh, so the game gonna be a lot harder and more advanced as time goes on?

That's the idea. There will be quite a few timed events that will require your input and the world will change depending on your action. This is already in the game in some way.

For example, more kobold groups will start appearing over the map as time passes. If you start killing them, then even more will appear.

Or the cure quest. If you finish it, the trader will survive and you will get a discount.  But you can also completely ignore it. If you do so, the trader will die and he will be gone forever.

I have many ideas for timed quests or events, but I want to make the world bigger before I start working on them.

Is the cure quest need a specific action for it to trigger? I think I should've gotten the cure quest by now but maybe it's just my memory not remembering correctly (my current time is when my hair started growing long enough that it cover up my right eye/the eye patch eye)

It triggers after about 200 days and you also need about 20 renown. It will start automaticaly once you fulfill all those conditions.

How can I get renown fast? I've been doing the quest board all the time but its still too slow.

Notice board quests are one way. You also get renown if  you finish work without making any mistakes.

What kind of action would count as 'mistakes'?

I'm talking about the work screen, where you have row of days on top and they get a green tick mark or red cross depending on your performance. Going through all 7 days with no red crosses gives you renown. Having even one doesn't.

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Oh alright, that's nice to know.

 Another question, will having visible mutation do anything to my encounter later with Mr White? The bonuses with having mutation seems like not a bad idea but with some people not liking mutation I was thinking if Mr White was the same as those people who hates mutants

Edit: Also will my role as cult initiate effect any encounter? or is the role stuff still under development?