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Hello! I was one of the streamers who took part in Feedback Quest, and I'm here to leave some comments I had while playing.

Originally, I had the plan to judge this game primarily on its logic for who the murderer is. However, since the game is not finished I'm unable to do this (or at least I couldn't on the path I took). I do hope that if you submit this to a future Feedback Quest that there will be at least one complete path to allow for judgement on that.

I felt the intro text went very fast. I would like to see it slowed down so it can be read in full (especially if someone is streaming it as I was). I also felt that some word choices were a bit confusing. However, this could be a result of translating. I also felt it was awkward when Anastasia was being called "Princess Anastasia Konstantina" in narration without any shortening, to the point where on my stream I started making a joke of saying her name very fast so I could move on. It makes sense when speaking to her, but not in narration.

While I like the art style and generally liked the artwork, I did feel like most of the cast were drawn in ways that didn't match with how they should have looked. Joseph's artwork made him look like a child despite him being only a couple years younger than most of the other patients. Most of this alternate cast looked like teenagers to me rather than adults in their mid to late 20s.  When I eventually read that Emilia was supposed to be from India, it made no sense to me because of how light her skin is. Meanwhile, in all of this you have Dr. Adenauer who is supposed to be in his 50s but looks like he's over 70. Also, Anastasia has a huuuuuuuuuuuge forehead. I couldn't stop staring at it. D:

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Thank you for streaming! First of all, I really appreciate that you were able to stream up until the end of the demo, and that you went over the three-hour limit in your first part of the stream because you were invested. That really meant a lot to me.

The plan I have is that the final murder will not be revealed until the true ending is reached, which will require finishing several routes to reach that. However, each main route should have enough information to figure out the murderer on its own. Or at least, that's the expectation I have. The current path this demo is on might not show who the murderer is, but I hope you judge it once I submit it to a later feedback fest with a completed path.

As for the confusing word choices, since most of the setting is based on early 20th century or late 19th century literature, I also took a lot of inspiration from the prose of that era while still trying to find a midpoint between that and the typical Visual Novel writing. However, I might be too dependent on trying to pay homage, since there were a lot of writers that I liked from that era, especially non-English writers, whose proses don't mesh well with Visual Novel writing. I'm still trying to find the balance I am satisfied with, but it's hard to figure out. Your stream helped, since you've read out loud a few passages I felt flow well on a word document but not in renpy. I'll try to figure out how to shorten or rewrite those passages whilst still conserving that midpoint. 

Again, thank you for streaming, and I really appreciate your help!

I may need to go back and see which words it was that were weird to me, as sadly while I wrote the thought in my notes I didn't include what specific words they were. XD