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Thank you! Little things like "perfecting" the board or the bonus tiles that spawn were only added pretty late into the jam, which ended up adding a lot to the game I think. Forcing the player to make potentially "worse" decisions to get more points feels way more interesting than just filling up the board as quickly as possible.

It's really surreal to see someone playing my game on video, I appreciate you doing that. It's really cool of you to take the time to go through and play so many people's games. I appreciate the nice comments too, lol! (Looks like you found a bug too, you were supposed to fail the first level- but I think due to how I'm checking for completeness the top left tile is always considered "filled in" regardless of there being a block there. I'm not really complaining though, it's not meant to be a hard game!)

(+1)

I totally agree! It's fun to have to make those value calls, even in a relatively peaceful puzzle game. 

My pleasure! I'm glad you were able to check it out! I definitely think I'm going to try to do it even more next Jam if I can. I know for me personally, the couple times I've gotten to see my game played has always been the highlight of the experience. Seeing someone play my game for the first time is not only super exciting on its own, but also incredibly insightful as to what may not be as obvious or as easy as you had felt it was 😅

I was wondering about that first level! Hahaha, I misunderstood the rules at first, and though I didn't have to fill over the lightbulb squares.