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Hey--thanks for the kind words. I did have a Patreon for a while, but I deactivated it bc I became sidetracked with life and didn't want to be charging ppl without more consistent content. But I am slowly chipping away at the next project (~60% done) which, feature creep willing, I plan on getting a stripped down version of out before the start of summer. It's going to be the last one using this modeling pipeline--I'm really anxious to get a more fleshy vitality from the characters. As long as you don't forget these completely, and maybe check in once in a while, that's all the support I could ask for :) 

Of course, thanks for the answers.

Hey man, glad to see you're still around. If you ever plan on being more active, count me in for supporting you. I have a question though, does the next project utilize mechanics such as the bust replays? I love them on that fighting game you released a while ago.

Hey Mars! Yeah, I'd love to have the replays in this--it's funny bc the replays in that game used a script that guessed if a bust was imminent and then recorded a few seconds of the animator controllers and then basically made the characters 're-enact' the event, which meant they were almost never identical to the original bust. I'd like to make something a tad less wonky this time, ha