Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

I spent some time trying to locate the portal without luck. I’m thinking I’m missing a tower, I’ve got Alpha, Bravo, and Charlie. If I can find a fourth, I’ll try to plot a center. I found a junciton that gave me a perception.

Audio cues are great. I would say that the lock-on cue could stand to be a bit louder. I’m testing with two pairs of headphones. Steelseries Arctus 7 and Nuraphones. With the nuraphones, it’s easier to locate and they stand out more in the mix. Arctus 7s have a muddy sound by default and need EQ to make them sound OK for any purpose. The lock-on cue gets drowned out in bipedal mode at full run.

(+1)

Hello! It’s good to hear from you. Thanks for already checking things out and letting me know how it’s going so far. The release notes and launch discount are now live.

The portals spawn similar to the cities: regularly in chunks, except with about double the frequency, and if you miss a chunk it will try spawning in the next. I understand this isn’t quite fair to folks with existing saves, but the hope is that they should appear naturally as you play. Each world has exactly one portal for each other world. Right now, there’s just the one to find. They have a collectible on top, which the proximity cues will lead you to, and when collected (or scanned) it will be discovered. They also have a unique droning sound which then activates by standing over it.

In my ATH-M50x headphones, the proximity cues are right in the sweet spot for me, but I understand that not all headphones are built equally. I’d say that I mixed them rather conservatively low in the mix because I was afraid they might be too annoying. Perhaps it’s just my sensitive hearing and how so many sounds bother me.

I’m open to tweaking both! That’s the purpose of this preview. Cheers! 🤘

(2 edits) (+1)

I missed a detail from your post!

Hint: You have discovered the juncture. Fast travel to it from the Destinations screen. It will be directly in front of you. Take one step forward.

(+1)

I’ve done that and nothing happens. I remember thinking that was the portal too. I also tried fast traveling there and taking a few steps in every direction with the keyboard rather than the gamepad but nothing happens.

(1 edit) (+1)

I’m stumped. I just started a New Game Plus, stepped into the first portal I could find, and it worked right away. Tried a few ways. There were no save game changes between the previous versions, so I don’t think it’s that.

Instead, could it be the sand? You will not travel through a portal if you fast travel to it but it is covered in sand.

To verify, we can try this. Turn off the music and environmental sounds. The only sound you should hear while at a portal is a deep sub bass. There is a binaural effect on it.

Then travel to Juncture B-C2. You’ll hear the sound if it’s not covered by sand. Then press the W or up arrow key until you hear a footstep. By then you should hear the portal ramping up, and it will transport you at the end of that audio sequence.

If it’s covered in sand, unfortunately you need to wait. Once you travel through the first time, you will discover the other side, and can use the next and previous hotkeys on the destination screen to cycle them without needing to physically enter the portal.

This probably needs some work. I don’t know why that made perfect sense to me at the time. 😂

The portal worked fine for me. I love the audio sequence when it ramps up.

(+1)

I’m gonna guess it was covered with sand. For one thing, scanning everything else around the site was far below the level. It eventually worked, I had to stand there for a few minutes.