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Honestly, I'm quite surprised at the quality for a kink-focused game. Combat's interesting, and you get some funky builds with all sorts of equipment and stat spread you can choose from, the art is amazing, on all aspects, the music is bopping and memorable, the characters are fun and unique (and hot!), and even though they can feel corny at times, it fits the vibe, and the humor often gets me. Also, the dungeons are pretty fun, even though the only one I've done that was substantial yet was the fire dungeon. Truth be told, I'm kind of bummed that I'm not personally into sex scenes, otherwise it would've been just the best kinky game out there to me.

If I were to make a fair review however, there were a few sore points that stood out to me, like the ingredient grinding, which gets tiring and/or frustrating pretty quick, since they're not guaranteed drops and you often need a lot of them to craft everything.  

I think having a way to skip scenes would be good, if it's not already implemented, as sometimes, you can walk into a scene you already saw by accident and don't really want to sit through all of it again, despite the fast-forward. 

I believe the map should have a "click when on an area to try and access" rather than the "stop moving to get the prompt" mechanic, which feels awkward to use. 

There's also the fourth party member. I don't know if I'm just not using him well, but he's been feeling extremely lackluster as a battler compared to the others. Even charging for two turns to gain TP and boost crit damage, using a surefire crit skill afterwards, the damage output was terrible, and while he has pretty good HP, his tanking aptitudes and supportiveness are not very high/inexistant. All the while, the MC and Lace destroy everyone and Wulfric just tanks anything for ages while supporting the team.

This is all based on the public build, so maybe some of these things have already been addressed. Other than that, I seriously think the game is a gem, and you can clearly feel the effort and thought put into it. Great job!

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In regards of Fucko, here's some tips: Before you fight any enemies, grab the Potion of Potential behind the river puzzle, and give Fucko +3 ATK (if you still got the Beard Serum, let him have that as well). Then go straight for the underwater section, talk to the giant slime, and unlock Nick's location. Before you head there, grab the Magical Leaf from the chest above the black cat NPC, and give it to Fucko, so he can level up faster.

Then go to Nick's home, talk to him, and get The Sea's Song (the shell) to give Fucko some more stat points. But most importantly, grab the Stinker! It lets Fucko attack twice per turn, so not only does he double the damage (with crit chance), it also doubles his TP gain per turn. Then give fucko every item that boosts his ATK even further. One of the unique hats, the Biker Jacket from Skunky Hunk, the Broken Unbreakable Shackles (from Duiro's boss chests) or Spiky Gloves, Spiky Cockhugger and Spiky Boots from Hunkypunk, and a Ruby Ring, which you can craft at Wizzy's (and a second one, for once you're done leveling and you wanna get rid of the Magical Leaf).

Then go do the farming with the enemies, but try to get them all to join the base as early as possible, so you can watch their scenes and get extra stat points right away, which you all sink into Fucko's ATK. (If you still haven't unlocked the scene for dying 5 times, you can also do this on Pine Island for one more stat point). If you do all that, at lvl 13 he'll already deal 75-150 damage per turn with normal attacks alone, depening on your luck with crits. Fucko starts a little slow for now, but he's got mad potential later.

Ah, I think I gave the potion of potential and beard serum to Wulfric, stupidly enough (the beard serum was before I decided to make him a tank. And he was way tanky enough to not need the potion of potential, I just wanted to spread the stat items a bit since one could only be given to Fucko). I did get the sea song for him, and I never actually equip the stinker, but it's true that for TP alone, and with enough attack, the slight attack downgrade on it will be worth (or was it crit dmg downgrade with what I had equipped? Can't remember). I also did the dying 5 times later, but I didn't think of dying with Fucko in the party so he lost that stat point too >>. I think that 30 something stat points he's missing out on does bring him down quite a bit. Would be nice if those stat point were like in a cumulative bank in which you could see how many extra stat points you've gotten, and new party members would gain access to the same number of stat points. He's still a little underleveled for now, but I've already been using the magical leaf so he's getting near there. Sad that he can't join the Fire dungeon, even though it's in the very cave he was occupying before leaving the continent.

(3 edits)

There is a glitch that allows you to take Fucko to the Western Island with you. Get on the ship and sail to the crossroad between Shiptown, Nick's Home and Pine Island (the red dot in the middle). Then use the mouse and click on the dock of Shiptown. The game will ask you if you wanna go to Shiptown, and if you pick "yes", you will spawn at the harbor as a tiny ship. However, pressing Enter will cause the group of four to leave the ship, and you can now walk around the Western Island as you wish. To fix this glitch, all you need to do is talk to Dolpho, who will then port you back to the ocean like nothing happened.

That way, you can use Fucko to farm on the Western Island as well. The glitch only works in the public version though, in the Patreon version it's already been fixed.