Tell me what you think about the game!
A gay furry RPG about muscle guys bottoming · By
there's so many equipable items that you can get in the demo, which is cool, and all of them have cute little bios and pixel sprites but you'd think you'll be battling a lot and taking advantage of all these items when in fact you don't get a chance, the demo is way too short and I wished there was more content for the public version. either way the game looks fantastic just wished the demo had more content because for the file size I was expecting it would run for a lil more and I was left blue balled. also the screenshots from the game that you're using on the page are from the Patreon version and I was waiting for that Hyena fight only to find out it isn't on the public build, a little sour about that.
You have done such a great job with this game! ^^
First of all, it's really nice to play a RPG rather than a VN with this type of content (nothing against VN, though!). Not only the artwork quality and general style of the game is amazingly charming, the whole project is also full of personality! Keep it up!
PS. I won't comment too much about the battle system yet, as it might get tweaked, but I do feel the battles dragged a bit given the options given, but that could be me not distributing the points effectively, lol Anyway, looking forward to the full release!
the new public version doesnt seem to load all the data from saves on a previous version (and after i spent so much time grinding to get all the goodies in v0.2...), but otherwise i love it with all my heart!! i wish i had the funds to support the patreon because these kinds of wholesome projects need all the love they can get but unemployment is a bitch like that :T <3
I just discovered the game ans it is so cool ! I had so much fun playing the demo! There is a ton of little details that add a real plus (like the dancing floor, it was very funny.) and the pixel art is so cute!! In pair with the drawings that are really well done ! It is pleasant to see some inspiration from Undertale and not only with the graphics but also with the humor and the fact that you achieve to detach yourself from it and put your personality in it is wonderful ! (If I'm not mitaking, I think there is also some inspiration from Octopath Traveler). I'll probably join the Patreon lmao, In a word, it really was a great experience, good job. (Sorry for bad english, it is not my fisrt language...)
Yeah, I thought so haha. And indeed it is, but I figured it out because I played it, it is not very clear I think, maybe a tutorial for the fight would be great ! (or maybe it is not explained in the demo but it is present later on ?The weakness system I mean). Also, It would be great to add some other ways to defeat ennemies, like you did with the bosses, but maybe it is too close from Undertale, and you don't want to add it because of that. It might also be because it is a massive work to do this for each ennemies :'). Or because it is a way to make the boss fight more unique... Okay, I take back what I said, sorry for that x) Anyway, I really liked the game so good job !
I don't think its an issue on the full game but the difficulty on the demo is lackluster you can easily grind and spend all your points on attack and theirs not much depth in the battle system, oh ya also it might help to have more (or any) mini-games to add more things to do same with side or optional missions
Hi.
You're making a really nice game here, however it doesn't really feel so much like a game, but an interactive movie.
There's not that much for one to do other than to watch the erotic scenes that play out:
The main character doesn't really have a goal. The other characters don't have much in the way of a personality other than horny and oblivious. I'm not even really sure what the whole point of everything is, so a small piece of advice is to have certain elements be more interactive for players.
Some ideas include:
1. Having the option to skip the opening scene, since it really doesn't have much anything to do with the story, at least for right now, also if you've seen it once before it would be easier to avoid it and then just jump straight into the game. The same with the dream scene. It's very obvious what's going on with these scenes, but because of the slow nature of the updates they feel like a carrot on a stick, rather than an endearing piece of info.
2. Have the main character have some sort of personality through actions; the problem with 'Adventurer' being a silent protagonist is that it doesn't feel like he matters, so much as we're just pressing forward to get him caught into different events. Like with Breath of the Wild (zelda), Link was a silent protagonist, but there was so much to do in the game that you could enjoy the world and forget the main quest. With that said, maybe add a extra few events into the game that can flesh out what kind of personality the players want him to have: from sacrcastic asshole to endearing goofball. That way each playthrough will feel different, since you're probably not going to finish this game within the next year, right?
3. More events. Specifically, events involving the different towns. Like for the starting town, allow players to workout at the gym after the teasing event to increase stats in exchange for payment or for a good time with the gym bull. Maybe even have a boss battle with him after so many training sessions. A delivery from the lion girl in the village to her brother would be nice, maybe she gives a kiss, weirding the character out or making him blush.
4. Weapons: It would be nice if the first three were given for helping the people around town, or finding them nearby instead of just having them be sitting around.
4a. More weapons + more enemies. - I know that you have a lot of hidden weapons in the game (the dual attack one from the weird tiger was a beaut to play with when it dropped) but maybe think about adding more or upping the damage of the ones in question, since battles can be a slough when they do come around. Also, adding in some random enemies for players to fight will make this game more fun, because as it...there's really not that much to do in between getting from event to event. It's one of the reasons why I skip updates, since watching someone else play it feels better than going through the game myself.
5. Skip Erotic Scenes: It may sound odd, but if these could be skipped, but still accessible via the 'show room' that would be great.
6. Bird and Wolf events: Perhaps have two or three events for your companions to do in and around each town, that way they don't feel so much like walking dildos that can talk. It's cute the first couple of playthroughs to watch them bungle, but after the fifth update trying to play from beginning to the current end it gets really grating to deal with them. I know you have a saved playthrough in the game, but then it doesn't feel like we're playing a game, but just watching a movie. Mayhaps have the bird get tangled up in a problem and need to make a potion or something of the like to get himself out of said trouble, or maybe pay with his butt? As for wolfy, maybe have him get into fights with other guys and have to fight one-on-one with them, increasing a hidden rank which will be noted by other NPCs in other villages, thus leading him to bigger and stronger competitors.
7. Mini-Games: I have two scripts you can borrow, if you like. One is for a dice game, where you roll X number dice in a chance to get money. And I have a blackjack script. Putting these in the game might be nice, since they would allow players to get extra money, seeing as money is a rare resource in game.
8. Let the players bottom. I get that the point of the story is that something has happened to make all the men in the game over 6 feet tall and 200+ pounds bottoms, but I think it might be time to have the player's character bottom himself, just because the novelty of the whole game is starting to wear a bit thin. (This game has been in development for +2 years, right?)
9. Up the item drop rate. There's a number of items in the game that most players just won't get because of how fast the game is, like I literally forgot about getting the slime gear for bird boy because it wasn't necessary for the game, so maybe giving a piece of gear that will let items drop quicker would be good.
10. I don't know how far you've come to mapping out the entire game, but perhaps you might want to think about getting a hand with making the other areas and such, if just because, at the current rate you're going, you're going to be spending so long on this game that people will probably start getting a bit bored with it. An extra hand will let you speed up your development time, plus give you the chance to bounce more ideas off of than what I've thought of here.
With that said, great going so far, and good luck in the future.
The downloadable files on itch.io seem to be missing some metadata that lets the itch.io desktop client know what OS(es) the game is built for and what binaries will run the game. It would be helpful to have this metadata added; doing so would allow for better integration with the itch.io desktop clilent (including support for automatic updates when new releases are posted).
I was hoping for a scene with the escaped prisoner in the Fire Dungeon. I know on the one island you can get three enemies to go back for some scenes. I hope there will be a time when you can get some of the enemies to go to a personal area where we get to see some action with enemies we think are hot.
Love acquiring items even in battle. You should have Fucko have a steal option like you have the bribe in the Rat's cave. Appreciate the drop rate considering the worst of all I can say is in FFIV and I have the complete version. Praying for a rare item to drop takes days if not weeks for that game.
Sorry for sounding angry with the issues I saw. I'm just frustrated with a game that I love to play. I just think it's not fair to anyone that plays the game to have to see their hard work getting their characters customized and items they got to be gone and depending on what save you've been left with, you may miss out on certain events because of it. I know it's hard making the game and I don't want to come off as being angry. I hope that these issues get worked out. I don't want to walk away from this game. I hope you'll forgive me if I've offended you.
This RPG is a masterpiece!
I'm pretty impressed with the creativity of the developer to make so many hot men from diverse species, personalities character archetypes. You're really good at this, dude!
Most of the sexy characters are the big hunk bottoms, but there are many cute tops (besides the MC) who are super exciting too. The enemies, the NPCs... All of them are so beautiful, well drawn and arousing! I don't know how this game isn't more known yet. It deserves a lot more recognition!
(I love how adorable and cute Foxot sprite is, specially compared to the huge ORC he fucked XD)
The sex scenes are way better than expected, I usually am not a fan of moaning and "slapping" sounds when watching sex scenes, games and etc.; but here they're pretty decent.
There are even animations, an place to rewatch all of them and many other rewards when you arrive a further place (Shiptown). It felt really worthing playing!!!
Not to mention the soundtrack, which are genuinely good and make me want to listen to them again, especially the fire dungeon ones.
Thanks for making such a great game! Looking forward to see more of your work and sexy adventures with our bunny team! ^-^
I just finished the 0.12 public build and got every scene and event except for the one with Death, I'm just too good at the game!
Everything here so far is really wonderful. The artwork is very vibrant, the NPCs have nice variety in species and design and the writing and scenarios constantly shift form hilarious to horny in the best way.
I'm looking forward to when the game is complete, I'll definitely purchase it when it's done!
I think it's amazing so far, only thing I don't like is that once in a while I have to completely reset from the beginning and it's kinda annoying... So it would be nice if there was like a cheat code or something to bring us to where the latest spot was with certain or maybe even all things unlocked that was possible from the previous save or something like that
Any chance you could have some of the minor enemies you fight end up being a partner in the group? I was thinking of like a tag system where each character gets to have a partner that could sub in when they get injured or have some ability they give when they're paired up with certain characters. Always wished I could fight with the betas, rats, and the hyena.
https://spedumon.itch.io/small-on-top/devlog/471626/small-on-top-public-version-...
Instructions are here.
Honestly, I'm quite surprised at the quality for a kink-focused game. Combat's interesting, and you get some funky builds with all sorts of equipment and stat spread you can choose from, the art is amazing, on all aspects, the music is bopping and memorable, the characters are fun and unique (and hot!), and even though they can feel corny at times, it fits the vibe, and the humor often gets me. Also, the dungeons are pretty fun, even though the only one I've done that was substantial yet was the fire dungeon. Truth be told, I'm kind of bummed that I'm not personally into sex scenes, otherwise it would've been just the best kinky game out there to me.
If I were to make a fair review however, there were a few sore points that stood out to me, like the ingredient grinding, which gets tiring and/or frustrating pretty quick, since they're not guaranteed drops and you often need a lot of them to craft everything.
I think having a way to skip scenes would be good, if it's not already implemented, as sometimes, you can walk into a scene you already saw by accident and don't really want to sit through all of it again, despite the fast-forward.
I believe the map should have a "click when on an area to try and access" rather than the "stop moving to get the prompt" mechanic, which feels awkward to use.
There's also the fourth party member. I don't know if I'm just not using him well, but he's been feeling extremely lackluster as a battler compared to the others. Even charging for two turns to gain TP and boost crit damage, using a surefire crit skill afterwards, the damage output was terrible, and while he has pretty good HP, his tanking aptitudes and supportiveness are not very high/inexistant. All the while, the MC and Lace destroy everyone and Wulfric just tanks anything for ages while supporting the team.
This is all based on the public build, so maybe some of these things have already been addressed. Other than that, I seriously think the game is a gem, and you can clearly feel the effort and thought put into it. Great job!
In regards of Fucko, here's some tips: Before you fight any enemies, grab the Potion of Potential behind the river puzzle, and give Fucko +3 ATK (if you still got the Beard Serum, let him have that as well). Then go straight for the underwater section, talk to the giant slime, and unlock Nick's location. Before you head there, grab the Magical Leaf from the chest above the black cat NPC, and give it to Fucko, so he can level up faster.
Then go to Nick's home, talk to him, and get The Sea's Song (the shell) to give Fucko some more stat points. But most importantly, grab the Stinker! It lets Fucko attack twice per turn, so not only does he double the damage (with crit chance), it also doubles his TP gain per turn. Then give fucko every item that boosts his ATK even further. One of the unique hats, the Biker Jacket from Skunky Hunk, the Broken Unbreakable Shackles (from Duiro's boss chests) or Spiky Gloves, Spiky Cockhugger and Spiky Boots from Hunkypunk, and a Ruby Ring, which you can craft at Wizzy's (and a second one, for once you're done leveling and you wanna get rid of the Magical Leaf).
Then go do the farming with the enemies, but try to get them all to join the base as early as possible, so you can watch their scenes and get extra stat points right away, which you all sink into Fucko's ATK. (If you still haven't unlocked the scene for dying 5 times, you can also do this on Pine Island for one more stat point). If you do all that, at lvl 13 he'll already deal 75-150 damage per turn with normal attacks alone, depening on your luck with crits. Fucko starts a little slow for now, but he's got mad potential later.
Ah, I think I gave the potion of potential and beard serum to Wulfric, stupidly enough (the beard serum was before I decided to make him a tank. And he was way tanky enough to not need the potion of potential, I just wanted to spread the stat items a bit since one could only be given to Fucko). I did get the sea song for him, and I never actually equip the stinker, but it's true that for TP alone, and with enough attack, the slight attack downgrade on it will be worth (or was it crit dmg downgrade with what I had equipped? Can't remember). I also did the dying 5 times later, but I didn't think of dying with Fucko in the party so he lost that stat point too >>. I think that 30 something stat points he's missing out on does bring him down quite a bit. Would be nice if those stat point were like in a cumulative bank in which you could see how many extra stat points you've gotten, and new party members would gain access to the same number of stat points. He's still a little underleveled for now, but I've already been using the magical leaf so he's getting near there. Sad that he can't join the Fire dungeon, even though it's in the very cave he was occupying before leaving the continent.
There is a glitch that allows you to take Fucko to the Western Island with you. Get on the ship and sail to the crossroad between Shiptown, Nick's Home and Pine Island (the red dot in the middle). Then use the mouse and click on the dock of Shiptown. The game will ask you if you wanna go to Shiptown, and if you pick "yes", you will spawn at the harbor as a tiny ship. However, pressing Enter will cause the group of four to leave the ship, and you can now walk around the Western Island as you wish. To fix this glitch, all you need to do is talk to Dolpho, who will then port you back to the ocean like nothing happened.
That way, you can use Fucko to farm on the Western Island as well. The glitch only works in the public version though, in the Patreon version it's already been fixed.
So, it's been a year since last time i played this game (March 2022). I was excited to see how far the story goes.
But then... After i finished the newest build, i feel like the main story is not went too far since last year. We just go to the Pine Island, pick a fruit, go to Rocky Oasis for short time and then the end. Because the Piratetown still not finished.
If you compare it to other year progress :
• In 2019 (november, build 0.1) to 2020 (december, build 0.7), they made the story from the start, the light forest, the logtown, the logforest, the gloomy forest, the bangers club and the shiptown (not finished yet).
• In 2021 (february, build 0.8) to 2022 (march, build 0.12), they made beach, underwater, beach cave and 3 floor of fire dungeon (also more progress in the shiptown).
• After that, from april 2022 to april 2023 we only get small progress like i said above. Oh and the blue orb from pine island that lead us to the sea monster lair. But still, there is no many thing we can do in there.
Maybe you said "but we got so many new sex scenes". Yes, i like the sex scenes, it's hot and the art is good too. But because of that, the story progress is going slower. They made sex scenes for many NPCs that did not important to the story. I can tolerate and understand the sex scene with the pirate crews because the story already said they all want have sex with the main character from the start they meet in cave. But the whole sex scene in pine island base? Is not important to the story.
Now i'm afraid if they will make many sex scenes again in piratetown later. Because i have seen many good looking NPCs in there. When will the main story continue? 😔
I like this game so much. The game have huge potential. The art, music, story, the effect when fighting, the jokes, all is very good! I even try to interact with many items on the map just to see the funny commentary specially in carrots, barrels, crates, old stoves and fires 😆 so funny and interesting for me. Thank you for adding so many little details in this game.
Well, that's all i want to say for now 😅 i will wait again until next year. Let's see how many progress the developers can make this year 😁
I don't know how viable it would be to implement, but I think it would be nice if new party members retroactively got the extra stat points from sex scenes
As it stands the sistem incentivises you to skip all optional sex-scenes and only do them once you have all party members
It's not too big a problem as you don't really have to min-max in order to win combat, but it still hurts my gamer instincts
I SPECIFICALLY MADE AN ACCOUNT TO ASK THIS, but Spedumon, would you please, very kindly, consider lettin' us get a sequel encounter with the Hot Stag? That dude, is DESPERATE for some action. My absolute favorite encounter was watchin' hiiiiim, and just wishing we could ambush him from behind while he's so....distracted!
I didn't know where to put this so I'll put it in the feedback section, I found the game a week ago and I thought it was great, the music, the designs, the story everything in general I even plan to subscribe to patreon, I recommended the game to a friend since it is very good, but he does not have a PC and I understand that the mobile version is only for Patreons but he found it on a page called Kemono, supposedly uploaded by the artist (you) but I doubt it, maybe it seems that I am a gossip but I do not approve of piracy when it affects indie developers, it is only to inform, I hope it helps
There is no official mobile version of the game, not even on Patreon. Spedu considered making one at some point, but he decided against it, since it's very easy to play the game as it is on android via Joiplay https://itch.io/t/1278376/how-to-play-on-android So yeah, not sure what your friend supposedly found on Kemono (which yeah, is a piracy website that Spedu most def. doesn't upload to himself), but it couldn't be a mobile version.
Sorry I'm learning English but I still have some writing and logical errors in the sentences, what I was referring to is that my friend found the most recent version (0.56) for mobile, I don't know if he used an emulator or something since I asked him to delete it but I think the idea is clear, basically they distribute the Patreon version for free 🙁
In my opinion (which no one asked for xd) Lace and the MC look like they have the potential for a relationship, they give me vibes that they can be a little more than friends sex, due to the direction and theme of the game I doubt it but maybe there is a possibility to choose something like that in the future? You know the typical routes in games where your decisions affect the end of the story, oh and Wulfrick is the mascot of the relationship xd I know that many would not like that since they prefer big buff bottoms and Lace don't count as one but it's cute please tell me i'm not crazy
Hey I just wanted to say that the quest coins are too grindy. The progression from bronze to gold is fine I think, but from gold to platinum is extremely grindy. Lets say I want to get to platinum badge, I would have to do the hardest 3 missions in a row constantly because they pay the highest relevant to time spent. With Vulfoxes recommendation, those 3 pay 45 QC in total together. Which means to get to platinum I would have to do them 22 times in a row + 1 single mission just to reach 1000, those 3 together take about 15-25 minutes because of travel time and combat rng. Not to mention if I want the highest tier books or other items I would need to grind beyond that. The 2 star missions take too much time to do and the 1 star missions are rly fast but pay only 6 QC (would need to do them 166+ times in a row)in total making the 3 star missions the best ones to do. Mixing quests also takes too much time as it doesnt create a consistant route to do them and the travel time doesnt make up for it.
I think the jump from gold to plat is too grindy. I suggest making 1 and 2 star missions pay more, silver and gold badge costing more, Vulfoxes recommendation double the QC gained from quests instead and make the items cost more (so that they arent too easy to get with recommendation). This way you can get way more QC, making the badges less grindy but getting both items and badges would require higher grind, the more items you want. Unless there is some kind of event that will require getting a platinum badge with a 1 time quest where you get a massive amount of QC, then its less of an issue but still an issue imo.