Hey Ror-2D!
I'm sorry that your game was disqualified, but I hope you do understand the reasoning behind it since the judges couldn't play your game at the time.
Regardless of that, I was able to get you some feedback:
Portal Ball has an interesting puzzle concept, but it would benefit from additional polish. The graphics are currently simplistic and use prefabs, and there's no sound. The game lacks a button to return to the menu, pause, or anything like it.
An initial stage that serves as a tutorial, explaining how the panels and portals work, would greatly enhance the overall experience. While the mechanics are easy to understand, new players may find them confusing. Additionally, a bar indicating the charge level of the jump and improvements to the ball's movement would be beneficial.
While the game is already challenging, disabling the portal after it opens upon hitting another surface may not be the best game design decision. However, this is ultimately up to the developer. Overall, Portal Ball is an intriguing puzzle game with plenty of potential for growth.
I hope that helps you on your developer journey!