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I reached level 3 before realizing that I could press [ E ] on those bottles to activate the checkpoint =D Struggled a lot before managing to beat it at the end:



I really liked the whole concept and how you explode and spread poison on walls when you die. One thing that would have been nice is faster death transition since I kept dying so much at the second level and the transition started to feel a bit long.

Very cool and enjoyable game overall. Nice work!

(+1)

Yes. I made poison on death to simplify subsequent passages. On the one hand, this makes the game less hardcore, and on the other hand, it saves time and gives the player some indulgence. The transition after death should really be done quickly. Perhaps I will develop this idea. I just don’t know what mechanics to add, so that it would make sense to play for hours. I can add things from other platformers for example.

Thank you for rating!