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How are the new proximity cues? I like the idea a lot. I do find that it makes me scan less, which might be a bad thing because it means I might miss area-dependent perceptions. I think that’s not really the game’s fault though.
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Is it easier to locate collectibles with audio alone? Yes
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Are the new cues too annoying or demanding of your attention? No
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How is the overall audio mix? Pretty decent overall. I’d like to see the lock-on tone come up a bit. Not the initial pop-up, but the steady FM tone perhaps about 3dB
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Are the collectibles and environmental sounds more audible? Yes
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Does the music feel more reactive to your input? I never thought there was a problem with this. On a long fall from max height, I do get a bit of crackling though as the music changes very rapidly.
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How well are the upgrades balanced? Fine, I’d say.
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Do higher levels feel like super powers? My suit isn’t maxed, though I have the core and bionics sections maxed. The subsystems of thrusters and RCS are between 3-5 currently. No,I don’t think so, and I don’t think my opinion will change when it is all maxed.
Are the material costs worth the time investment? yes
Do you anticipate that the new passive upgrades coming in Side C will make this easier? yes, but, I was a bit underwhelmed with the attractors in E.X.O. What I’m hoping to see here is a refinement on that idea with a grab-on sound, a loop or continuous tone when pulling, and a sound when the item is collected. Even when fully maxed, the range wasn’t that good and the speed was pretty bad. I could easily get to items before the attractors did, rendering them moot.
Are you excited for the future of this project beyond Side C? Most definitely.