First, thanks for trying The Narrows :)
Now lets go for the questions:
- So if I go with 1 ship, I get 5 tokens. In the Turn Description it sounds like I should draw all of them at once and then decide what to do with them in the next step (pick a token from the 5 that were drawn?). It would feel more realistic to just plan on 5 (or 7) tokens to make sure I spend at least one at each FP, decide when to fire as I go and pull a token from the cup as I go.
Your reading is correct. The idea was to balance the random pulling of chits with the necessity to give a choice to the player.
- I assume I can take 2 Squadrons on one FL. When the batteries fire back, who do they shoot at?
Yes, the 2 squadrons are following the same line. Originally the rule was that the battery is shoting at the strongest one, and then to the damaged one. I’m now introducing a revised rule stating that one of the 2 sqdn should be designated as “Leading Sqn” and will concentrate all the fires.
- Each Squadron has one number (7 or 6). This number is both attack value and defense value, right? The desription mentions "Sqd defense value" and "Sqd attack value".
Yes, the value is used for both.
- Which Battery is repaired after day 1? Will a disabled battery be repaired or is it dead? Ships that are hit twice can't be repaired I assume? Is anything repaired after day 3?
The battery repaired is the one with the lowest value after damaged.
A disabled battery can’t be repaired
Ships hit twice are out of combat (too damaged or sunk)
No repaired after day 3.
- On the black, spades FL at FP 3, the ship gets shot at 3 times. I assume once from each Battery? Would be interesting if they had individual names.
Names will be added.
- Victory points: To get 2 VPs from damaging Seddul Bahr you would have to get it to "D"isabled, right? Only then the 2nd black bar counts as 'hit'?
Yes indeed, black bars indicate the VP earned
- In Turn Description #7: "less favorable" means from player POV? If one of the 2 symbols on a token has the Battery's symbol, then it fires I assume?
Yes it is always referred “less favorable” for the player.
- I used the blue arrow token to mark the damage on the first Battery I dealt with. For the 2nd one I started using the "Dmg" markers. Not sure how to really do it right.
The dmg marker can be used immediately after the 1st hit, since the marker display an arrow pointing to the current level of the battery
- When do I put the pulled tokens back into the cup? After finishing one FL?
yes
- Balance-wise going the spade-FL is kinda suicide and costs 2 VP for loss of a Squadron, as the Batteries have at least 5 attempts. On the other hand, 4 VPs can be gained by taking out S and K Batteries which seems not too hard. Is that right?
I know, but to be honest the 18th of March, when the Spade FL was followed, 3 Battleships were sunk.