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Interesting concept! The models look quite good as well. The movement and third person camera could've been better but otherwise, great job!

Any tips on the movement? The worst choice for me was to damp the camera on the y axis, because then when the player died on the fire everything would spin out of control. I think that lost a bit when the player jumped... I know I like to jump and look around...

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Hi! I think the camera movement is the main thing that threw me off the most. Reducing the amount of movement would've helped made the movement better.

Thanks! I will try to add some settings screen with changeable values for those things, i think, as soon as I can!