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Any tips on the movement? The worst choice for me was to damp the camera on the y axis, because then when the player died on the fire everything would spin out of control. I think that lost a bit when the player jumped... I know I like to jump and look around...

(+1)

Hi! I think the camera movement is the main thing that threw me off the most. Reducing the amount of movement would've helped made the movement better.

Thanks! I will try to add some settings screen with changeable values for those things, i think, as soon as I can!