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I'm not sure which engine/framework is used to make this work of art. It really had that RPGMaker vibe but I don't think RPGMaker can do graphics like this so I'm not sure.

I really realllyyy had a lot of fun playing this game until, I went to 3rd level(I think I'm not sure) and one of the chests had the armor I bought just before opening the chest and that really put me off. I suggest to never put stuff player can buy into a chest. Chests should have their own custom loot that is more or less equal to buying.

Fighting mechanics were fun, the classic RPG mechanics were there and you can't really go wrong with those but, the random encounters were so much every few step I took I had to one shot an enemy just to continue. At some point it became too bothering. Perhaps enemies could be actual sprites on the world and I can have the option of dodging them by cleverly walking around them?

Graphics and Audio/Music was fantastic. Enemies looked very nice and audio/music felt just in place.

This was one of the rare jam entries that I actively played multiple times. Aside from few problems I had, It was genuinely fun! I would love to see this game worked further after jam!

Hi thanks for playing glad to hear you enjoyed it.

Yes it was made in RPGMaker MV, I used the MV3D plugin that CutieVirus made (https://cutievirus.itch.io/mv3d) for the 3D and forcing the first person perspective.

Also yeah I think if I end up doing more work on the game after the jam it would be worth making it so all the chests have unique items or gold. I remember playing other RPGs and finding it annoying when the item you just spent all your gold on shows up in a chest 5 minutes later so will definitely swap the Tyrant Armour out for something else.

Had a bit of trouble deciding on the encounter rate too, average of 30 steps felt too low but think 15 might be a bit much if you don't already know where to go. Think I have an idea for how I can put the enemy encounters on the map and get rid of the random ones, might require me to rework some of floors with narrower hallways so the player has room to dodge them but reckon it should be doable in a later version.

The graphics and animations were made by a user called Marumugi4510 (all from this pack: https://koji-marumugi.itch.io/8bit-retro-graphic-materials-all-in-one-pack). Think he's also made an NES collection too but I haven't had a chance to try it out yet.