I've beat the last boss.
Several things - you can move diagonally when you move forward while turn animation still playing, as well as you can move by clicking position in the world with mouse - which is not really dungeon-crawley by itself and really sounds like a bug from the engine to be fair.
Gameplay felt like simplified old ff games basically, not sure there is any benefit to actually use fireball - same damage, but costs MP... so combat (except the last boss) was just mashing the attack button for me.
Enjoyed hidden chests, though would love if items from store would be worse than those, that you get by exploring or them to be much less affortable.
Arrow tiles could lead to neat puzzles, though there were hint that they could, but puzzles themselves weren't there, sadly.
It can turn into cool game for sure - all basics are there already.
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