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Aah, another combat system inspired by Guild of Dungeoneering and that one Ludum Dare space game where you chose your moves beforehand too. But this is only a positive thing! I thought about making a similar system to my entry too but I didn't have time to implement and design it so here you are with more interesting combat and overall world than mine! :D Well done!

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Ahaha I never heard of those, I thought it was looking too much like Darkest Dungeon/Slay the Spire! I inspired myself from a boardgame called RoboRally where you program your moves in advance, but your opponents too and it messes your moves! So you watch how your perfect plan get screwed up. I couldn't do that on a solo game because it's unfair, so I had the idea how Slay the Spire always shows you moves in advance so it always feel like you're in control. I'll definitely check Guild of Dungeoneering!

Well in Guild of Dungeoneering you really just choose 1 action at a time, but the same action can have multiple effects. Also while it is a dungeon crawler kind of, it's not first person and you don't directly control your character at all. It's kind of exotic!