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Thank you very much! I’m very happy you enjoyed my little game!

Yes, I had intended to put health regen in the game, but, sadly, ran out of time. I also didn’t intend for the mobs to always attack first, but, again, time kept me from really being able to tweak that.

I’m sorry to hear about the unresponsive input. I have encountered issues where it might “forget” an input if a number of them are spammed very fast (has to due with how I was queuing the input in the background).

As for the ground texture… yeah. Those ramps came in late and (well… yes, time, lol). I only need to go in and lower the mesh a bit.

As for the duality theme… the idea was supposed to be every choice being a benefit and a drawback. You could hunt for more fruit, but you use oxygen doing so. You can pick up a survivor, and that survivor gives you some benefits, but each survivor uses oxygen, so the more you have the faster it’s used. That was the idea, anyway. A lot may have gotten lost in the weeds.

In any case, thank you again for playing the game!!!