Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

OMG I LOVED the atmosphere! The Kaiju scared the heck out of me!

I don't think the Kaiju could damage you and he wasn't actually hard to record when you found him, but the emotional response was still there.

I think the map might be a bit big, I think it was stylistically quite cool, (I loved the touch of the stop signs at the borders), but it takes a long time to find the Kaiju and a long time to bump my way back to the entrance. It does amplify the atmosphere to poke around the fog, so it's a difficult tradeoff...

It's a solid entry that stands on its own as an experience!

My team is also curious about how you approached recording through the fog, our game is similar in that it has a photography mechanic where we had to utilize a very limited overlapping area detection sphere with hard blur on it to connect where was recordable or not. I'd be interested to know what your approach was to stopping the player from recording the Kaiju from the entrance pointing into the fog?

Well the Kaiju is actually constantly moving so it's never in the same place,  and I was kinda iffy on adding attacks since I thought they looked corny at the time. As for how I did the fog, Unreal utilizes Post Process and I simply applied it to the character. You could even set the distance between the player and the fog, and from experimentation, I learned that by applying a zoom, the fog will move with the camera, making it look like you can see beyond the fog when you're recording. 

Had to mess with the settings a little but the end product turned out great.