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Hey, by default there isn't anti aliasing applied on the layer. So if don't want pixel look you can set msaa by selecting the layer on the left panel

(1 edit)

I do but even with anti aliasing the level of detail is significant low. Can I upload a screenshot?

This is how the book looks in full 3d render
this is how it looks in the program

so yes because as the result is to export to images, it previews the result (which can be pixelated depending of the zoom). 

You can see the canvas size (as a normal image software editor do) so for example if you need a model with a final resolution of let's say 1000px, the canvas should be at least 1000px and the 3d object should be scaled to reach the full canvas size.

so which settings should I apply to view the image in PixelOver as I see it in the model viewer?

the model should be scaled inside PixelOver, because you know scale of a 3d model to size of 2d result pixels is quite arbitrary. I will send you a gif later to show you if you need

thank you, appreciated. once properly scaled then it can be re-pixelated.

Could I have the GIF please?

(1 edit)

Hey, sorry I had other things to handle I totally forgot. So here you go : 
1) By selecting the canvas, you choose you page size. So here we can now display a model in a 1000px area. (Becareful with high res canvas, PixelOver uses realtime shaders so it can lag)
2) By selecting the model, you can scale with the tool (shift + a grabber to lock the ratio) or more precisely, in the left bottom panel properties, you can set manually the scale.

And that pretty much it, so yes to prevent pixel art look by selecting the layer you can set a mxaa but you already done that you said. Let me know if something unclear.

I managed to get the model to look properly how it's supposed to look, is there no option to import it at its native size, and then to make adjustments from that, or to apply pixelation with the model at full size and then change it?