Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

This game has some really nice style! I think the grid system for characters and weapons is a very fun idea!

Some thoughts…

  • My biggest issue is that, while most of the game (aside from the inventory/grid) is playable with nothing but the keyboard, there are a few guardians that one must use the mouse for. This isn’t bad in and of itself, but I was so used to being able to use the keyboard in the main game that the times I needed to use the mouse didn’t click with me right away (in fact, I wandered around for a few minutes at one point trying to figure out how to get the last guardian thinking I needed to flip a switch or something). I think a little more on-screen notification or tutorial telling users that not everything can be obtained with just a keyboard would go a long way!
  • The game, as it stands at the moment, is really quite easy. I did loose a guardian, but I think that was only because all I did to attack was spam 1,2,3,4. I rarely, if at all, bothered consciously choosing my attack. Well… maybe with the dragon, but that was only once. There’s not much reason to really pick and choose what guardians and equipment you put in the grid… which is quite a shame as it looked like a lot of time went into giving each of these guardians interesting stats and abilities!
  • (This is minor) speaking of abilities, I don’t recall seeing anything on screen representing any specific attack type. I saw “Wind”, “Psychic”, etc, but unless I memorized which guardian did what, there was nothing visible to represent which one I was using in an attack… again, this is actually a minor observation as this is only a jam and this is more a juice sort of thing.

Over all, I thought this was fun game with some very nice creature and environmental designs, and a fun mechanic for character/equipment management! Excellent work!!

Here is the link to me playing your game during my stream :)

Thanks, and thanks again for streaming the game!

Of course I completely agree with all your points, and we talked about the first two on the stream.

Your third point is very interesting to me, though. The display at the bottom of the screen, which shows the guardians in your party and what their attacks do, was meant to be one of the most important elements of the game's UI and one of the main ways I try to communicate mechanics to the player - but I haven't seen any players talk about it, so I'm not sure whether it did its job.


Was it a display you consciously noticed or thought about while playing? I'm wondering whether I didn't make its purpose clear enough, or whether I simply made it too small and unobtrusive (my determination to have a "clean, modern" UI coming back to bite me)?

Thanks again for your detailed comments, and good luck with the rest of the jam!

(+1)

Honestly, I spaced on the icons at the bottom of the screen. That said, I was thinking more of like some sort of visual attack effect. Like some wind or something over the monster being attacked. Like I said, it’s minor, and not always possible to do in a jam.

Absolutely, yeah. Thanks, that's very useful feedback!