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(1 edit)

Excellent work on this one! You managed to cram a full story in here that was rather cool, especially for a one week jam! Over all, I don’t have anything major to criticize with this entry, but there are a few thoughts…

  • I love that there was usable inventory items and I was definitely in “horde all the items” mode, but the potions seemed… unneeded. Health and mana regenerated automatically, so the potions seemed to have little meaning.
  • Equipped items and spells, I think, shouldn’t be changeable unless the inventory is open. There were a few times in the game where I was fighting a wraith and sometimes I left-clicked instead of right clicked and nearly lost a spell or weapon. If I’m only allowed to change these when the inventory is open, there’s be less of a risk of me loosing a spell/item… or, at the very least, loosing the fight while I try to wrestle the spell/item back in place to use it.
  • Once the twist is revealed, I think it would have been better to automatically equip the characters abilities. I didn’t realize they weren’t equipped until the worst possible moment and that could have sucked!
  • Near the end, the outdoor area was setup in a way that, while gorgeous looking, made it difficult for me to know where the grid was where I could walk. There was a path that I thought was a wall (foliage seemed to block the way) but it wasn’t and confused me for a moment.

Over all, very nice game! Excellent entry into the jam! Well done!

Here’s a link to me playing your game during my stream!

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Thank you very much for playing my game! It was really fun and also very interesting watching you playing it. Seeing someone else playing your game gives a lot of useful information to the dev. :)

Your points are all valid. I couldn't really "balance" the game because time was running out, so I was stashing tons of health potions everywhere. I rather make to game too easy instead of players getting frustrated because they can't finish the game. Better safe than sorry.  :) The item system needs a bit of a rework and the bugs have to be fixed, indeed. I also actually wanted to give the new abilities after the twist to the player, but since the "switch-off" happens in a really hacky way code-wise, I couldn't do that in time for the jam (not as easy as it looks, haha).