Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Your game mockup looks great! I love the colors and the design. Are you using advanced sprite animation by animating in overlapping parts? How big is your main character sprite?

Thank you so much for your kind words ^_^ I had a lot of fun coming up with ideas for it!


For animations I just used aseprite on a frame loop. I made sure each animation loop could be divisible by 3 so everything has a nice timing.


the character sprite in the top down scenes is 16x16 to make it work on a Gameboy resolution but in the side scrolling areas is 16x24 to allow more room for the messy hair to stand out and have character :)

Thanks for explaining that to me! It’s a great idea to create a twist with the Aesop fables. It will be fun to play your game. :)

I really like the look of the bigger sprite. I noticed some game developers use the same sprite perspective for both side-scroller and top-down, but others use a more realistic approach. It’s confusing about what perspective style to use. 

Can you animate with more than 3 frames, for character animation states, in GB Studio 3.1? I think it was limited to 2 frames in the earlier version. 

oh yes more then 3 frames is definitely possible :D

The hair looks great! :) You’re a pro-pixel hair stylist. 

(1 edit)

Your top-down sprites look super cute too! I love the kawaii style.

Thank you so much! I have a special love for top down style games :D

It looks like Repugnant Bounty has 3 frame animation loops. So it’s possible! https://skittlesfiddles.itch.io/repugnant-bounty-demo