Well done with your entry. We had a few notes we took while playing that we hope you'll find useful:
- Nice AI start-up images. There was too much text initially which stopped you from getting into the game.
- Nice to be able to create your character and you can still spend them in game which is handy in case you press OK to soon (as we did).
- The fonts were good, but... At one point there were three on a UI screen at once which was jarring. It felt like parts of the UI were done at different times by different people, each with their own font. We'd suggest keeping it to a single font or 2 at most and make the font functions be very distinct, like a UI font and an in-game message font.
- The default controls don't have strafe, other than a single modifier or joystick. We'd suggest having individual left/right strafe keys. There was also no move backwards, on a rotate 180 degrees. The only downside here is that other games in the genre don't normally do this so you're fighting the muscle memory and expectations of the average player.
- The in-game grid squares felt too small for a dungeon crawler, although this is a style choice. We got reprimanded for this last year! 🙄
- The commands are nice idea, e.g. Look, aim, wait but we felt we should have been able to click on the icon to activate them, not just the text.
- We didn't hear any sounds for footsteps, which was a shame.
- Picking up items could have been using mouse click, rather than via the F key and then a click.
- UI items are really dark and hard to see when not active.
- Different color fog for different areas was nice, although the scenery was a bit dark in general which made it hard to see where you were.
- No indication of when you miss or hit an enemy or how much damage you were doing, other than them dying.
- We seemed to die all of a sudden when no one was around and the game ended. Was this a bug?
Great job and good luck with the jam!