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Ah! I'm pleased you took the time for this complete report!

- For the sudden death, I do think it was because of a ranged enemy who was probably hidding in a corner or on an item. The lack of indication and global darkness you mentionned are definitely combined in that problem.

- The grid the size is 8x8, not sure if said like this means something but it's definitely larger than the player or any enemy. Maybe it's the edge of the limit? I don't know, you're the first one who tells me about it ^^"

- About the font, yeah, I confess I had issues with it and you spotted me right at the fault! Though it's not because there were more people involved in the project ( I did everything alone ), it's because I've chosen one font but found out it was impossible to read it when too small, or was too wide when too much text. I had to quickly replace it with Arial so it could be understandable. If you know a good free to use font that looks handwritten, I would definitely be all ears for the next update

- The moving backward, yup, many told me the 180 deg was a completely weird choice, actually, the move exists but you have to press the strafe modifier for it. I'll swap the two commands next update. For invidual keys, I guess I'll choose the left and right keys since Q and E are already used by the next/prev item command which is too vital to be binded elsewhere.

- I didn't thought about using the mouse to click on item and take them, I was first thinking about some "default action" key of some sort. I'll give a think or two about it.

- About the rest, It's more a question of lack of time. For the footsteps for example, joke on you, the feature exists but I had no time left to fetch footsteps sounds and activate it haha (And I regret to not have finished this...)


Anyway, even if I do know the source of all these issues, that won't change the fact they do exist and thanks to you, I'll perfectly what to do first before extending the content

Thank you very much for these detailed notes and good luck with your entry as well! ;)

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We use Google Fonts for our game fonts. They're free to use (as we understand it) and you can reuse them on your itch.io game page and for your devlogs. We used New Tegomin for our typewritten notes in-game for example:

https://fonts.google.com/

https://fonts.google.com/specimen/New+Tegomin?query=teg

Ah! Thank you very much for these links!

This might be very useful for the update! :D