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(1 edit)

I spent way too much time on the graphics and audio, taking up most of the jam on those, and then I didn't have time or energy to implement the depth in the battle system that I had thought about initially. Though even with those ideas there wouldn't have been upgrades or builds to choose from, which is something that I've been thinking about implementing in later versions of the concept.

Btw the CRT / Scanline filter is literally just a dark line -sprite, drawn across the screen several times (tiled) and then you can from the ESC menu adjust its intensity (basically just changing the alpha of it by .1 ) so it's actually not a filter, just a sprite. :'D It just works!

Thank you for playing!

I did play with that option, although I could have sworn something more was going on =).  I thought at least with the monsters as they were waving around I was seeing some red/blue bleeding going on, although maybe that was part of your underwater filter and not the CRT filter ^_^.

(+1)

There was indeed an underwater filter and also a pixelation filter. Also the monsters "hover" up and down, and slightly to the side. This may cause some inbetween pixels and color artifacts, which all just affect positively to the visuals.