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I did play with that option, although I could have sworn something more was going on =).  I thought at least with the monsters as they were waving around I was seeing some red/blue bleeding going on, although maybe that was part of your underwater filter and not the CRT filter ^_^.

(+1)

There was indeed an underwater filter and also a pixelation filter. Also the monsters "hover" up and down, and slightly to the side. This may cause some inbetween pixels and color artifacts, which all just affect positively to the visuals.