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(1 edit)

clean as a whistle

if the prototype was made on the same engine i can run that later to see if thats an issue.

also if you have any other ideas for tests i can do lay em on me

edit: prototype worked fine.

(1 edit)

well, at least it’s not your memory lol

prototype used Godot 3.5, full game uses Godot 4.0.2, so there’s an entire rewrite in-between

the fact that the prototype worked fine does suggest to me it’s an engine problem, the code used for the startup screen absolutely was present in the prototype.

cursory searches say that error comes from C++ pointer problems, which definitely means it’s on the engine side. nothing i can do about it until it gets fixed upstream, sorry about that

buh. oh well

howdy - the engine has been updated, and so has the game. lemme know if it’s working for you now

nope
https://ibb.co/0XKvD2J
https://ibb.co/Ss9pDbJ

same deal seems like

damn it! i wish i could recreate it on my end

if you can think of any tests i can run or programs i can install I'll try em

i have a theory on what it is so i’m gonna try it out later

(+1)

is it a game theory

brb legally changing my name to matthew patrick

(1 edit)

howdy - v1.0.6 is out, lemme know if that fixed it

if it really was what i think it was i am going to go feral