Lemme know if you run into anything here. I’ll take a look at it and try to fix it.
Yooo, windows version kept crashing at the 4th level "More in the Suburbs" where you can first put 2 bois in, when i put a kerrat and blocter together. It seemed to work when i put 2 blocter's together tho, not really sure why it do that lol. Everything else has been alright so far!! Will say more if i see more.
Shoot, I’m sorry to hear that. Is it crashing at the beginning (once you select a mission and pick your creatures), or at the end (after the mission is over and it’s transitioning back to the desktop)?
And, are you on Windows or Linux? CPU/GPU? Vulkan version? You’re not the only person reporting crashes so I wanna get as much info as possible to fix it.
hm, then it definitely should work. are you getting a popup like this: https://itch.io/post/7330310 ?
hi i am also experiencing this:
DX Diag reports:
(FROM DXDIAG USING 531.54) -- ALSO TESTED ON LATEST 531.61
I went and tried to run it from command line several times :
^ (crash, no GUI error, both as user and admin. this one happened most often)
^ (crash, no gui error. blank error message before exiting. sometimes it would just print nothing, not even an error message.)
https://ibb.co/GMbFPgq ^ (crash, memory error)
many times it will just crash without printing anything
dunno if all these errors are related but they do all happen at the same time -- after the game has the starting graphical login message, it goes black for about 10 seconds and crashes.
tested on both my C drive which is two SDD's in raid 0, and on my D drive which is one 3 and a half TB HDD. I have two monitors, differing resolutions. if it helps I literally reinstalled windows 10 yesterday, so it's pretty clean. just have nvidia drivers, steam, discord, some internet browsers, and this. I also went and installed the vulkan sdk and runtime as well as visual c++ redists just cause.
good luck chucklefuck
well, at least it’s not your memory lol
prototype used Godot 3.5, full game uses Godot 4.0.2, so there’s an entire rewrite in-between
the fact that the prototype worked fine does suggest to me it’s an engine problem, the code used for the startup screen absolutely was present in the prototype.
cursory searches say that error comes from C++ pointer problems, which definitely means it’s on the engine side. nothing i can do about it until it gets fixed upstream, sorry about that
The through-line in all this is NVIDIA GPUs; all three ppl who have reported it use an NVIDIA card. Unfortunately, it’s an engine problem, and I can’t fix it myself. I’ll let you know when a new version of the engine is released, and will do a new build then. Sorry about that.
If you DO want to find the logs, they’re in %APPDATA%/Wrangler/logs
Logs
Vulkan API 1.1.95 - Forward+ - Using Vulkan Device #0: NVIDIA - GeForce GT 740M
USER ERROR: Expected Image data size of 480x270x4 (RGBA8 without mipmaps) = 518400 bytes, got 16384 bytes instead.
at: initialize_data (core/io/image.cpp:2206)
after booting it just crash without errs
prototype version works