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(+1)

I really liked the aesthetics, buy you just nailed the shooting feeling. It just feels right.

The only thing that did confuse me a bit was the gravity-based movement. When near a planet (but there is no feedback on where exactly) it would suddenly change the relative controls so it was a bit messy. Maybe it could happen only on planet surface contact?

Congratz on the submission ^^

(1 edit) (+1)

Thank you very much for your review!!! I will take it into account. I think I'll add some kind of visual cue to indicate where the force of gravity starts.

Thank you again for playing my game and taking the time to write a review, it means a lot to me! :)