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Alejandro Royo

18
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2
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A member registered Dec 17, 2018 · View creator page →

Creator of

Recent community posts

Nice little robot character you have there :)

I think the movement is not too responsive, as when I was moving the character seemed to be bumping a reducing the speed too much. This makes me unable to reach the next platform in level 2 for example.

Also, it would be nice to see some feedback about the destination and time left.

Feel free to update the submission with any upgrades you see fit :)

We need the game!

Still time to update the submission. I want to give it a try :D

I tried to download and play the game but didn't found any executable to launch it. The most similar file was named "final_program" (without extension).

Any chances you can update the submission with a functiona build, I'd like to give it a try ^^

Good relaxing game ^^

I think that smoothing a bit the click n' drag interaction would make it even better. I tried to drop mid air the ball-like-thingies to play with intertia and try to score the points that way but was a bit disappointing as the trajectory would stop right after lifting up the click.

Congratz on the submission!

This is an interesting concept with a pretty good moon/space setting.
I think the music can feel a bit repetitive after a while, but it does provide a joyful tone to the game.

Congratz on the submission!

I really liked the aesthetics, buy you just nailed the shooting feeling. It just feels right.

The only thing that did confuse me a bit was the gravity-based movement. When near a planet (but there is no feedback on where exactly) it would suddenly change the relative controls so it was a bit messy. Maybe it could happen only on planet surface contact?

Congratz on the submission ^^

Thanks for your comment Jakey, we didn't want it to be too hard but I'm glad that there is just enough pressure in the later stages ^^

Game rated and commented :)

Congratz on the submission!

I really liked the tutorial bits, it clearly improves the game by providing a bit of context and motivation. Although the level increase in lenght they don't do so much in complexity. I was hoping to see some other mechanincs that play with the scenario like moving platforms or conveyors to spice up the route planning. But I could say pretty much the same about my own submission haha. Good job!

I really liked the art and the rythm mechanic, the game feels unique and immersive.
Congratz on the submission ^^

Sorry to hear that, do you think restricted time doesn´t comb well with puzzle resolution in general? Or maybe you found the 10 second limit too short or too long? I'd like to know more about your thoughts.

We wanted to convey a feeling of urgency while solving the puzzles, as they are not too complex and it fits the game's little narrative of hacking into a computer system.

Thanks for stopping by and commenting our game, have a nice day :)

Thank you for taking the time to write down your impressions. As you point out dodging every bullet can be a bit difficult, so you may try to... do a barrel roll!! and see what happens :)
(Hint: if timed correctly you can parry the sprinkles)

Not anymore :)

(1 edit)

3000 :)

I really liked the racing mechanics, though i'd prefer to have some kind of race to finish line mode to beat those other drivers. Still, good fun, congratz! :)