Hello,
I just finished my first game which was a landslide victory for the FAR.
- CIA units may not move in the first turn, right?
- What about withhold CIA units that enter play in a later turn? May they move immediately? paratroopers for example
- Since the suspend counter is never removed from play, the weaker side can add the counter to the cup in every battle, right?
- in several fights, I had too few FAR hit markers. I used other markers as substitute. Or is this intended ond the FAR can only get to 3 CV?
- I wonder if it makes sense for the CIA to go about with one large stack of all their units. The extra units result in a decent amount of additional +hit chits. In return, they can only get attacked by two units at a time.. And they don't have to conquer anything, just survive until the last turn.
So far it's been an interesting experience. I like the chit pull aspect. The map is also awesome and helps with the immersion.
I definitely plan to play another round.
Thank you very much :)