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(5 edits)

Oh I also noticed that QJ-Lighting and Action Sequence Impact VisuStella MZ doesn't like each other.

While having both enabled, FPS drop by 50% when on maps with lighting on.

Don't know which of the plugin is the culprit. I'm just leaving this message here for anyone wondering why their fps are suddenly lower, so they don't think the performance of this plugin is bad.

(+1)

Interesting.

One works on map scene  while the other works on battle scene, so normally, they cannot influence each other.

(+1)

The lighting plugin update, still v2.5, I delete console.

I brought  VisuMZ_3_ActSeqImpact  and run the VisuMZ_Sample_Game_Project  with it and my lightning plugin and FPS dropped heavily.

(All plugins are the newest.)

If i  just open  VisuMZ_3_ActSeqImpact , FPS still dropped heavily, but more slightly.

If i  just open my lightning plugin , FPS do not drop.

I try to look into the VisuMZ_3_ActSeqImpact, I find that it put the orders which control the filters` update in the function updateBaseFilters in Spriteset_Base.

Spriteset_Base is the super class of the sprite of map and battle scene, so that`s why it influences the plugin on map, includes my lightning plugin.

I can't do anything further to solve the problem because the  VisuMZ_3_ActSeqImpact  is confused, sorry.

Don't worry. My message was meant more as an information, so people don't think it is fault of your plugin.