I'd say about 50% of html5 builds work for me, and I've tried about 20-25 of them so far. Sometimes it shows some Godot error message about some web server settings.
Okay, I reached out to the admins. My suspicion is that the "SharedArrayBuffer support" setting you have to check to get Godot 4 games to run in the web is what's causing the issue. I wouldn't put it past Macs to completely disable that feature lol.