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(+5)

I've marked this with the highest marks so far.  A great game.  The atmosphere was superb.  The story is good.  after reading the comments, I reckon the dialog timers are frame-based rather than actual timers?    As mine were super quick rather than slow.  I felt awful catching the first creature.  After catching him I was convinced the player was the monster.  Loved the ending, especially the fire!  The fire was a genius mechanic!  Really strong entry.  I really enjoyed playing it.  Thanks

(+1)

"...the player was the monster" This is exactly the sub-plot we were going for!

Thank you for the detailed comment, rating, and for playing through to the end. The dialogue system was made by Substain, I think he did it through code with tweens but I'm not 100% sure. Fkeyz did the fire mechanic, and it was so cool watching him make it.

Thanks for playing!
The dialogue uses godot's timer, so it should be frame-independent (2 seconds per dialogue part, skipping speeds this up to ~0.3s per part). I guess this is a rather subjective thing ;)