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Okay, so firstly, WOWZA!

Rhythm games are usually hard to get on point, even harder when it's a GameJam & have to fit it under a theme. On top of that deploying a Rhythm game on WebGL (people will say you're crazy) but you're definitely a mad lad. (the mad scientist who isn't afraid to take the risk & the leap)

The first game that I've given a 5/5 on creativity. One of things that really is bad experience for me is that there is no user-boarding in game & you have to figure  out stuff by yourself which is frustrating in Jam Games. But this game definitely by-passed that. I picked it up easily even though it's a bit of a unique mechanic so I think it's safe to say that you put some thought into that.

This game is 'Easy to Learn, Hard to Master' type games where you can spend a lot of time mastering it & combo-ing your way to power! The music doesn't get tiring even after a while which is another great thing.  The music elevates what is happening on the screen which is 'shooting' enemies ofc.

Simple. Precise. Concise. 

Fun. Fresh. Addictive.

Congratulations on the game! :) Wish you all the best with the game!

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Thank you for your kind words! I’m glad it was easy to understand, I tried to make it clear how to play, but didn’t have time to add guide prompts. Did you manage to beat it?

Thank you again for playing it!

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I did not manage to beat it as that is due to my own skill & attention span issue but I will be surely give it another go!