Yay, thanks for the review! And glad you liked it! The pacing is a bit slow since I had no time to balance it before deadline, might fix in a post jam version though :)
jefvel
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Hello, and thanks for the great review!
I’m thinking about doing a post jam version that fixes the pacing and adds more stuff to it :) Like enemies dropping stuff you can feed to your friends to upgrade them, and having the option to sacrifice them for upgrading yourself. Just been super busy with other stuff ATM. But maybe soon!
Thanks for playing it!! You can do it! I actually released a post jam version which is a bit easier to play if you want to try it out: https://www.newgrounds.com/portal/view/817197
Edit: oh no I think it might be broken on newgrounds D:
Cool game, with a good fit for the theme! The balancing act of either regenerating health or doing more damage was a nice feature.
I accidentally died just because I wanted to see what happened when the no-meter filled, but the boss checkpoint saved me (that checkpoint was a good idea!). I guess it could more fair if your health started to bleed once you reached that level?
The shooting is satisfying, and the game feels polished.
Nice work!!
A super stylish game! Also really enjoying the challenge of getting S in the levels (so far only gotten it on the first and third level though, hehe). It’s got a great amount of polish for a jam game.
It would be nice if there was a level selection, and sometimes the amount of enemies with explosions can make it quite disorienting. But other than that it’s a really good game!
Nice Work!
An amazingly complete experience! Just the right amount of story for a short game, and really good balance. It was a super enjoyable game!
The only gripes I had was that there wasn’t a clear indicator when a new arrow was reloaded (a flash with a sound effect could be good there?), and the camera moving jarringly by itself when showing things. Other than that it was a perfect interpretation of the gamejam theme.
Great work!
Ah yeah, a slight delay immediately makes it a lot harder. The windows version also reduces input latency a bit. Was thinking of just making the combo go down a bit instead of reset completely, or nerf the amount of boosts you can get from them and instead put more emphasis on levelup powers. Maybe in a post jam version :)
Thanks! I was going to make the bigger attacks make enemies drop more xp, but didn’t have time before the deadline. Also I had more enemies spawn faster, but it got a bit too overwhelming for the final boss. Did you reach it?
I’ll probably adjust those things in a post-jam version :)
Thanks for playing!!
They’re all greyed out, but when I launch it in Firefox instead of Chrome it seems to work :) Getting this in the console, https://i.imgur.com/M4ROnWB.png
Neat game!! Took a few tries to defeat my anger issues, but I had fun doing it! The combat feels chunky and satisfying and the various boss enemies kept me engaged througout. The chromatic aberration effect made the names of the bosses a bit hard to read, but that’s a just a small nitpick.
Great work!
This was a fun experience! I really like the animated characters, they’re super charming. The checkpoints were also very convenient, didn’t have to run through huge amounts of the level when you failed a jump.
Maybe the breath bar could be segmented, so it’s easier to switch to specific weights and having more control over it?
Nice work!