Tried so hard to make it work :( but i love OCTO FROG and seems cool :')
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BREATHWATERS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme (how well does the game fit the challenge theme?) | #5 | 3.588 | 3.588 |
Creativity (how unique or innovative was this experience?) | #6 | 3.382 | 3.382 |
Overall | #7 | 3.394 | 3.394 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #9 | 3.265 | 3.265 |
Implementation (rate the game's overall stability and functionality) | #15 | 3.412 | 3.412 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #36 | 3.324 | 3.324 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
jefvel
How does your game fit the theme?
It has elements of breathing, and will take a few deep breaths to beat
Comments
Oo I love the rhythm elements to this game, it really makes it pop. The art style and sfx also really made the game a great experience. The only thing I would add would be a small tutorial, I couldn't really figure out how stuff worked at first and how combos work. Nonetheless, really awesome entry!
I really liked this game, Patapon vibes, would love to see more of it.
Okay, so firstly, WOWZA!
Rhythm games are usually hard to get on point, even harder when it's a GameJam & have to fit it under a theme. On top of that deploying a Rhythm game on WebGL (people will say you're crazy) but you're definitely a mad lad. (the mad scientist who isn't afraid to take the risk & the leap)
The first game that I've given a 5/5 on creativity. One of things that really is bad experience for me is that there is no user-boarding in game & you have to figure out stuff by yourself which is frustrating in Jam Games. But this game definitely by-passed that. I picked it up easily even though it's a bit of a unique mechanic so I think it's safe to say that you put some thought into that.
This game is 'Easy to Learn, Hard to Master' type games where you can spend a lot of time mastering it & combo-ing your way to power! The music doesn't get tiring even after a while which is another great thing. The music elevates what is happening on the screen which is 'shooting' enemies ofc.
Simple. Precise. Concise.
Fun. Fresh. Addictive.
Congratulations on the game! :) Wish you all the best with the game!
I always liked rhythm games, and I'm shocked how well you mixed it up with 'breathing' - very creative! Technically also well done, good job!
Only advise I can think of - maybe make the frog gain levels faster? Besides, great experience!
Thanks! I was going to make the bigger attacks make enemies drop more xp, but didn’t have time before the deadline. Also I had more enemies spawn faster, but it got a bit too overwhelming for the final boss. Did you reach it?
I’ll probably adjust those things in a post-jam version :)
Thanks for playing!!
This game has ruined my belief that I have a sense for rhythm. I love it and hate it. Easily spent 2 hours on this, amazing work <3
Ah yeah, a slight delay immediately makes it a lot harder. The windows version also reduces input latency a bit. Was thinking of just making the combo go down a bit instead of reset completely, or nerf the amount of boosts you can get from them and instead put more emphasis on levelup powers. Maybe in a post jam version :)
Quite nice little game. The music and the rhythm are super engaging. I like the Art and the character. Maybe I would have allowed the player to level up a bit faster in the beginning. Once I discovered that you can learn more pattern I felt even more compelled to try harder to survive. Great game.
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