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(+3)

Looks great. Like the music. The auto-panning camera makes the controls frustrating. Since the direction of actions are relative to the camera position, the direction I need to jump is constantly changing as I am trying to make the jump.

(+1)

Thanks for playing!

I made the camera automatically move because of the co-op mode, but it turned out to be even more frustrating in that mode than in single player :/. I was considering making the camera only rotate when the player was standing still, or have the camera look at some hard-coded positions, but for some reason or other, I didn't even try them out.

(+1)

If I can chime in here real quick, I’d say your best bet with the camera is just turn it over to the player either with mouse look or some other method that puts the player in control of the camera.   Things just seem to work better that way.  Auto cameras always struggle to frame the action correctly.   Just my two cents.  :)

(+1)

Another option might be to give the player the option to press a button/key to re-center the camera back behind them. Kind of like some of the old N64 games used to. I noticed I kept turning 90 degrees to the left/right to force the camera to snap back behind me when I was trying to line up a difficult jump (especially one at an angle).

That is an interesting idea! I put it into the updated version with the key 'C' (or 'B' on a controller) assigned to the action.